FIX: This mod is now compatible with "Random Starting Loadouts" mod and possibly other mods that wouldn't work before.FIX: Fixed wrong ragdoll being used when the "Random Starting Loadouts" mod is on.ADDED: Moved the old "Megumin - Manatite Staff Starter" to the "OPTIONAL" folder, it will remain as an alternative.CHANGE: "Megumin - Manatite Staff Starter Sprite Only" now replaces both starting wands' sprites.Casting the explosion spell now causes Megumin to become paralyzed for 15s.Stats have been increased, the explosion now deals 1 million damage and can destroy any type of surface.Cast delay has been replaced with a custom timer that is independent from both cast delay and reload, wands are unaffected by it.The explosion now spawns at the location you point with your mouse regardless if there's anything in the way.CHANGE: The explosion spell has been reworked and rebalanced with the following changes:.CHANGE: Reduced the spawning probability of the manatite staff, this should prevent it from appearing multiple times in the same biome.CHANGE: Rebalanced the manatite staff in "Megumin - Manatite Staff Starter" to be more comparable to other starting wands, the manatite staff that randomly spawns ingame will remain as is.CHANGE: Megumin's looks are now customizable, you can turn her hat, cape, and jetpack particles on or off with a config file.FIX: Fixed Megumin's joints stretching out of her body while moving at high speed.(It can be turned off in the config file if the devs ever bother to fix it.) This is something the devs should have fixed already but since they didn't I decided to do it myself. FIX: Fixed the cape disappearing during teleportations.FIX: The overall look of several sprites and effects has been improved.FIX: Fixed Megumin's hair being able to "die" and disappear when it took damage from falling rocks.CHANGE: Removed the custom cast timer since the game now has a cast delay display.FIX: Fixed some invisibility and possibly other stain related issues.FIX: Fixed missing animations in Noita 1.0.FIX: Fixed the explosion spell being silent in Noita 1.0.FIX: Fixed the hovering particles not showing up in Noita 1.0.CHANGE: "Megumin - Manatite Staff Starter Sprite Only" has been removed as it can't be unified with the others.CHANGE: All separate mods were unified and reworked to work as a single mod.FIX: Fixed copies of the Manatite staff spawning when continuing a previously saved game.FIX: Fixed copies of Megumin's cape getting stuck across the map when continuing a previously saved game.CHANGE: The hat sprite won't show stains anymore as a result of the fix above.FIX: Fixed issues related to stains remaining for too long or not disappearing.?: I don't even know, are stains working now? Their FUNCTIONALITY I mean, because right now they will appear invisible but still work as normal, you just won't be able to see them, this is all I can do until I find a better solution for this bizarre problem that only seems to exist for other people.UPDATE: Added better explanations for the customization options in the mods' descriptions. ![]()
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